# StrongED$Mode = Message
# 'Verbs' file:
# This is the core of the entire adventure system.  All verb handles of 100 and
# below are reserved for the interpreter, and any above are passed to the
# script procedure PROCs_extraverbs for any additional commands.
# Three fields are compulsory.  'Sep' is a space-separated list of words which,
# if encountered in a command string, signify the end of this command.  'Ignore'
# is a space-separated list of words which, if encountered between keywords, are
# automatically stripped out.  'Sentence' details the grammatical structure of
# the language.  It is a three-character string where each character is either
# 1, 2 or 3, where 1 means the verb, 2 means the first noun and 3 means the
# second noun.  The order in which they appear here controls how different parts
# of a command are interpreted.
# Every verb is defined by a lower-case name token pointing to its verb handle.
# There may be more than one of these, and they may have more than one word
# (but the words must be separated with HARD spaces).  Note that a single word
# for one verb will take precedence over two words for another verb if the
# first word is the same.
# The other tokens for the verb must start with its handle.
# 'Flags' is a two-character string where each character is a number.  These
# bits refer to the two noun parameters the verb is passed:
#   Bit 0 set: This noun must be inside the player's inventory.
#   Bit 1 set: This noun must be inside the current room.
#   Bit 2 set: The special word 'all' is not accepted.
#   Bit 3 set: This noun need not be valid, but if invalid, only the first word
#     will be recognised.  To make it accept more than one word, you will need
#     to define a dummy noun.  Use this to take valid nouns which are not in
#     the room or inventory, checking for noun%<>0 in PROCs_extraverbs.
# If no bits are set, the noun is ignored.
# If the first flag is 0 and the second isn't, the output is undefined.
Sep:and then
Ignore:go the in on at a with about that this here there now through to into onto from
Sentence:123
n/north:1
1Flags:00
ne/northeast:2
2Flags:00
e/east:3
3Flags:00
se/southeast:4
4Flags:00
s/south:5
5Flags:00
sw/southwest:6
6Flags:00
w/west:7
7Flags:00
nw/northwest:8
8Flags:00
u/up:9
9Flags:00
d/down:10
10Flags:00
quit/q:11
11Flags:00
examine/x:12
12Flags:30
get/grab/take:13
13Flags:20
drop/replace:14
14Flags:10
wait/z:15
15Flags:00
look/l:16
16Flags:00
inventory/inv/i:17
17Flags:00
put/place:18
18Flags:37
say:19
19Flags:83
ask:20
20Flags:38
tell:21
21Flags:38
verbose:22
22Flags:00
terse:23
23Flags:00
score:24
24Flags:00
exits:25
25Flags:00
load:26
26Flags:00
save:27
27Flags:00
show:28
28Flags:32
give:29
29Flags:12
hint:30
30Flags:00
silent:31
31Flags:00
help/instructions:32
32Flags:00

touch/feel:101
101Flags:30
read:102
102Flags:30
drink/taste:103
103Flags:30
dip/dunk/submerge/damp/wet:104
104Flags:12
fight/attack/kill:105
105Flags:20
stand/climb/step:106
106Flags:20
